![]() |
||||||||||||||||||||||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||||||||||||||||||||||||
Evidence-Based Grants |
||||||||||||||||||||||||||||||||||||
|
The Maine Association of School Libraries (MASL) is offering five $1,000 grants to Maine school libraries to support evidence-based practice. The application process is really simple.
To be eligible, the school library must:
In one typed page of 500 words or less ... Describe your project or program idea. Explain how your project or program impacts teaching and learning. You must include at least one method (survey, checklist, rubric, conference, journal, video, etc.) of gathering evidence showing how your project or program impacts teaching and learning. Below are two examples of evidence-based practice: Example #1 - using current research to make decisions about what you do as a Library Media Specialist and the learning needs of your students: After reading numerous articles and attending workshops about graphic novels, you decide to add graphic novels to your library collection. You plan a celebration. You do some education with staff about using graphic novels in various content areas and prepare a comprehensive bibliography. At the end of the year, you document the circulation of your graphic novels, comparing it with the circulation of other sections of the collection. You collect book prompts and reading logs that include readings from graphic novels to show how the graphic novels have impacted learning. You survey teachers who have used graphic novels in their class and collect examples of successful teaching with graphic novels. Budget
Example #2 - using informed assessment and evaluation of student learning by gathering evidence of student learning: Budget
|
||||||||||||||||||||||||||||||||||||
|
Home | About MASL | What's New? | Professional Development | Resources | Index Contact: Web Manager |
||||||||||||||||||||||||||||||||||||
4